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A dance of fire and ice 27/3/2023 ![]() Challenging and you can pick it up/put it down as you see fit ( as long as you can hear it, of course). You do not give yourself nearly enough credit to start off. Keeping a beat is not very easy, and then weird breakbeats are added on top of that, so don't worry if you find it difficult! Not in the sense of note-spamming - for the most part all you have to do is keep a consistent beat - but this is a good test of whether you would be a good drummer. Play new levels for free: more levels will be added over the coming months. This is a precise rhythm game, so use your ears more than your eyes when playing. Calibration options: auto-calibration and manual calibration. Post-game challenges: Speed Trials for each world and a blisteringly fast bonus level for the brave. What do triangles, octagons or squares sound like? Each world starts with small tutorial stages and ends with a final test. More than 10 worlds, each introducing new shapes and rhythms. It's pretty hard to describe, but you should play the free online version on a desktop computer first if you are not sure if you would enjoy this game! Keep your focus as you guide two orbiting planets down a path without breaking their perfect equilibrium. Too many Too Early judgements within a short timeframe.A Dance of Fire and Ice is a strict one-button rhythm game. Missed a tile, regardless of its type, or hit a decoration with "Fail Hitbox" checked. There are currently 2 possible ways to lose a round: Multiple clear types (Blue, Yellow, Pure Perfect) (Red, Pure Perfect) can be attained in the same round. There are currently 4 ways to clear a World's boss stage, 3 of them corresponding to a coloured lantern that appears above the World (mobile) or on the World sign (PC) once achieved:Ĭlear the speed trial at the "Aim" speed or faster.Ĭlear with only Perfects (no (E/L)Perfects) and without using any checkpoints. All Worlds (except World B and World MO) have an "Aim" speed, which rewards a Red Lantern when completed.The Speed Trial is the boss stage with an adjustable speed setting, allowing the player to increase or decrease the speed in increments of ×0.1. Once a World's boss stage is completed, the Speed Trial is unlocked for that World. It is necessary to complete Worlds 1~6's boss stages to access Worlds 7~12 and the.It is not necessary to complete a stage to advance to the next stage in the same World.Each stage is a tutorial except the last, which is the boss stage.There are several Worlds in the game, and each World has several stages. There are various possible tile angles.Ĭertain angles composed together form a pattern, and each pattern has a certain rhythm. For example, a 180 degree angle (aka straight tile) will have a length of 1 beat, and a 90 degree angle will have a length of half a beat. The angle of a tile determines how many beats there are between the current and next tile. Tile turns blue (EPerfect) or red (LPerfect).Īngles & Patterns Main articles: Tile Angles, Tile Patterns In Perfects Only Mode, the effects are slightly modified. The threshold BPM can be configured from the timing option, according to the table below: Above the threshold BPM, the timing window is a fixed duration. The strictness of the timing window for registered hits scales according to the song's tempo, becoming stricter for faster tempos, up until a certain threshold BPM. Some checkpoints will, rather than respawning the planets directly on it, respawn them a couple of tiles ahead/behind of it.Ī tap will successfully move the orbiting planet to the next tile if it is within 60° of the tile (⅓ of a beat). Planets always orbit clockwise at the start of the track.Ĭauses the planets to respawn at this tile when they fail, rather than the beginning. if the planets orbit clockwise, when a planet lands on a swirl, they'll start orbiting anti-clockwise). Reverses the direction the planets' orbit (eg. If the orbiting planet makes a full circle around the stationary planet or the player taps too early too many times, the orbiting planet will crash into the stationary planet, causing them both to explode, resulting in failure.Ĭertain tiles have an effect on them that is applied when a planet lands on it. The player has to tap the screen or press a key when the orbiting planet is over the next tile on the track, which locks the orbiting planet in place and causes the other planet to orbit in turn. Gameplay in A Dance of Fire and Ice consists of two orbs known as Planets, one stationary on a track and the other orbiting the first one. ![]()
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